Tuning Up the Audio: Improving Game Atmosphere

Today, I am diving into the world of audio implementation in Unreal Engine 5. As a game developer, I understand the crucial role that music and sound effects play in creating an immersive and atmospheric experience for players. However, recently, I encountered an issue with the audio in my game, causing it to play at the wrong time and ultimately leading to its removal. But, I am determined to find a better solution and improve the overall audio experience for players.

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A Potted History of Epic Games

It was the mid-90s, a time of grunge music, flannel shirts, and floppy disks. In the small town of Potomac, Maryland, a group of young programmers were tinkering with a new technology that was about to revolutionize the world of video games. This technology was called Unreal Engine, and it was the brainchild of a company called Epic Games.

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A Glimpse into the Future: Latest Screenshots of The Wickie Showcase Optimized Landscapes, Advanced Foliage Systems, Cutting-edge Lighting and Immersive Environments

Are you ready for a sneak peek into the highly-anticipated game, The Wickie? Look no further than the latest screenshots now available on Cris Robson’s website, 3d-palace. These screenshots showcase the stunningly detailed and optimized landscapes, the new foliage systems, and the cutting-edge lighting and environments that players can expect in the final version of…

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Build Your Own Tie Fighter: Learn Low-Poly Modeling and Procedural Texturing with Cris Robson’s 3ds Max and KeyShot Tutorial Set

Attention all Star Wars fans and 3D artists! Are you looking to create your own Tie Fighter model? Look no further than the new tutorial set now available on Cris Robson’s website, 3d-palace. Cris, also known as Ol_Blue, has created a six-part tutorial set that guides you through the entire process of building a detailed…

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Game Development : Books in Video Games

Books have been a staple in video games for a long time, and for good reason. They provide a way to deliver information to the player in a way that is both immersive and interactive. Whether it’s a diary entry, a historical tome, or a novel, books can offer insight into the game world and…

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