The Wickie; Journey of a Lighthouse Keeper New Trailer!

In The Wickie; Journey of a lighthouse keeper, you journey to Pandora’s Rock, an island in the Outer Hebrides, to take up duty as a lighthouse keeper back in 1936.
Over a two-week period, you will perform the duties of a lighthouse keeper, while also uncovering mystery and adventure in this multi-layered isolated, magical, and mysterious yet breathtakingly beautiful remote Scottish paradise.

Pandora’s Rock is 4km square, inhabited by beautiful local flora and fauna. An abandoned village and community lies on the western shore near the old quay, while to the east a large broch stands forboding. Mysterious standing stones on the southwest peninsula lead past esoteric statues, the origins of which are long lost.

You will come across unusual characters on your journey. Uncover strange pasts, and hidden secrets and obtain the trust of those who might be able to help you. But be wary. Is there something more going on under the surface? Talk to people, get clues, solve puzzles and find out more as you interact with your environment in fully realized open world 3d.

Music;
The Sapphire Sea : Paul Whitman Orchestra
The Summoning : Amanda Robson

The game releases October 2022 and in the meantime, keep your eyes open for the demo, coming in June!

Cris

Game no longer early access. Demo removed.

I have removed the current demo build of The Wickie so that people are not being misled by the content, which in my own opinion is now very out of date. Since the demo was released there has been a major update to The Wickie several times over, bringing new content, themes and narrative that the demo was not able to convey accurately enough for my liking. A new demo will be out soon, and will cover all of the events of your first day on the lighthouse and will allow for lots of exploration of the island of The Rock, so please do be patient with me!

I promised new images and new video – if you go to the Steam store page for The Wickie you will see that all images and videos are replaced now in the preview area – I will add some more once the major updates are done over the festive season and I will be keeping you posted at all times. I must apologise for not posting frequently about this. As a solo developer, my hours are long and full and unfortunately I have been very busy and unable to keep up with update posting – I aim to get into a better routine of this as of now.

If you enjoyed the demos then THANKYOU. Seriously, I am massively grateful you took the time to try them out. I am working on building the game that I want to play, which means there is a lot of work to do in order to get it all working but I promise there will be a new demo soon!

Finally – I am going to rip the band aid off, and move the game from being early access to being a full version release next year. I do not want people to think they are taking a risk on something that is woefully unfinished, so after some thinking it has been decided that I will instead ship a full release and then go straight into addons and patches following release of the game. Hopefully that will make the game better for all of you and at the same time, prove my commitment to making a working and fun game!

So have a great festive season, be lovely to each other, pet your shoggoth and I will keep on working on The Wickie!

Much love!

Cris

Are you wondering where the tutorials are?

They are on youtube or dropbox. Actually both. I have the entire commercial archive still, all stored away. Occasionally people ask me for one of the sets and I have to try and remember where it is – a far cry from the site when it was serving up two terrabytes a week or something insane like that. Back then the site was all organised by tutorial type, difficulty and so on. God knows if anyone watched all of them – the odd thing is that once they were done I never rewatched them myself – I did check the mic was working etc however I didnt really have an editing technique, so what you saw was really what I was doing, warts and all. There were a LOT of mistakes 🙂

I’m doing The Wickie now. This was something I started on the back end of 2019 as a kind of hobby indie project to make a rowing boat that you can row out in the mist to a lighthouse.

Now there is still no rowing boat, however, the lighthouse is on an island and all 4km of it are explorable, plus the sizable amount that you cannot easily see under the island itself. I got into the idea of making an open world adventure game, doing it in a Lovecraftian style and focus on the Outer Hebrides as the location. As no one will be suprised, I took to town on the detailing and this is now what I do. In the summer of 2022 I have set my release date on Steam for the game and I am going to go for it.

Thats my game there! I made a thing!

I am extremely proud that I was able to ride the new wave of UE4 in time – I am 50 years old now, I started 3d-palace at 29, just as I was about to hit 30 and I was dedicated to the place and its users for a long time (until Facebook came and murdered us sites all to death). When the tutorial scene was dying hard I was lucky to be offered an ‘in’ to the closed beta for 4. It’s interface was exactly what I was used to and because the system is pretty much similar to now I visualize in Max, off I went. I am now accredited as an Epic trainer for UE4 and 5 which is pretty cool, and to top that off my specialism is teaching architects how to get into UE, something they naturally take to like ducks to the pond.

Go on then… one more.

So thanks to all that were there in the far past, those that may arrive in the near future, and … my dogs! Yes, the dogs!

Oh and I will keep in the previous posts because why the hell not!

Free Lessons – The Generator, 3d, Quixel Mixer and Unreal Engine 4!

Making assets for games can be easy with a little time and practice. In this great free let of lessons by Cris ‘OlBlue’ Robson of 3d-palace, you will see how to develop a power generator using a 3d application, then export the asset into the awesome FREE application Quixel Mixer, apply textures then export everything into Unreal Engine 4 so that you can see your awesome generator working in-game! Free learning, free lessons and a great new tutorial for 3ds max (or your preferred app), Quixel Mixer and Unreal Engine 4! Dig in and enjoy with Cris, the best hard surface mechanical tutor out there. 3d-palace.com – everything free, everything awesome.

The Imperial Knight Lessons – Free and frankly, the best!

Oh ho, time to learn awesome things!

The Warhammer 40,000 Imperial Knight – a massive pilot driven bipedal war walker and a new mainstay of the Warhammer 40k universe. I love to teach how robots are made and how to articulate and animate robots and now you can learn too – I highly recommend getting yourself a GW Imperial Guard kit if you can to use as a reference as it makes things a lot easier however you can start even without that, all you need is the courage to begin! Come learn with Cris ‘Olblue’ Robson in this fantastic and hyper detailed tutorial – you will not find anyone who does mechanical modelling and rigging in learning packs at this level! Plus, did you know that this was one of our massive commercial sets and now it is free? Why? Because you wanted it! So come enjoy the set, get yourself a coffee and settle in. The end results are great for practicing your animation, making your own epic robots and creating 3d printable awesome models for yourself! 3d-palace.com – The very best at hard surface teaching.

Making a Necron Monolith – for 3d Printing, Rendering or just whatever!

Words, no. Tutorial, yes!

Just fill your boots.

This tutorial set will release a new part every day until the 15th of October 2020, so if you are enjoying it please check in here or at YouTube to continue enjoying this great and entertaining set. Note that some parts of hte Appendix have been removed as the techniques are now not used any more or not needed. Also part 6 has sadly been corrupted however you can catch up really rather easily so do not worry!

Cris / Olblue

I did my time behind the wheel.

Or why you can have our old tutorials now but I will not be making any new mech tutorials in 3ds Max or any other DCC app.

So, 3d-palace is back and that is nice. I did not actually plan any of this, at the moment I am quite happy not producing tutorials and having to deal with what is basically a completely apathetic and – if I am being honest – pretty ungrateful bunch that for obvious reasons prefers piracy over paying for the honest sweat of my brow. I can go over that for eons though and this is not an attack on you, dear and beloved reader, who is from the ‘other group’ of people. Probably.

Anyway – I stopped doing 3d-palace at all some time back, about the time all the other 3d sites went because my view was “Hey who uses this junk?”. Which is a pretty good summary of running a site in the 2016-2020 period. I did a special one-off commission for an old client of a Viper and I did a commercial commission for Winged Fox in China – which to this point has alledged on the product page that the set has sold 1600 copies, which would give me some $45000 in revenue if that was true. Its not, there are some sketchy-ass rules about honesty over there, and that is actually views of the video preview. Not. The. Same.

As per usual, for anyone that knows how I work, the Gypsy Mech took about 9 months to make and was a collosal project to make. I prefer Game Development now, and that is what I spend almost all of my time doing. In the time i can make a super detailed mech that no one at all is really interested in, I can pull out a fairly complete and decent prototype for a 3d game. Frankly compared to the 3d industry and making detailed mechs, its pretty easy.

Anyway, I dont make robots any more, however I love 3d-printing and the 3d-printing community is great. All they want are more robots and i have loads already. So as a side hobby I am doing that, showing people how to print and giving everyone (yes including you) access to every single damn tutorial i have ever made that I still have a copy of. including the previously quite expensive stuff.

So keep your eyes peeled or whatever. I will be posting soon as I have spare time and there really is not a lot of that around.

Cris

3d-Printing with Olblue

Perhaps you are really just wanting to get physical and print yourself something awesome? We have you covered! As well as being the BEST PLACE to learn how to make epic mechs, we also show you how to print them and even have (coming soon) a repository of mechs for you to get printing!

Warhammer Chaos Dreadnoughts

This is a transcript of a lecture by Adeptus 45-Q-005 Beta, an Adeptus Mechanicus engineer and acclaimed expert on Dreadnoughts prior to his termination for heretical thinking. Some of this article is REDACTED for safety.

“Of Warhammer 40,000 Chaos Dreadnoughts

The Dreadnoughts of Khorne and how they were used during the Horus Heresy: The Chaos Space Marine Legions have long fought amongst themselves over which one is the true champion of their god.

The most powerful and feared among them are known as the “Chaos Dreadnoughts. These mighty war machines are huge, with engines that can reach speeds of several kilometers per hour. They are manned by a single, critically wounded Astartes who has survived the rigors of combat on worlds where his fellows have died, and who is then interred in the Dreadnought with all manner of weapons and armor.

The Chaos Dreadnoughts serve as the main fighting force for any Chaos warlord. Their presence is enough to turn many warriors into fanatical zealots. When the time comes, these dreadnoughts will be unleashed upon the enemy like a plague of death and mayhem. They are unstoppable engines of destruction and feared by friend and foe alike.”

“The Chaos Dreadnoughts of Khorne are the most terrifying of their kind. The Red Wake is an appropriate name for these machines. They are covered with spikes and blades that allows them to cause terror on the battlefield. The horrors they inflict on the battlefields have become legendary and their name, The Red Wake, comes from their habit of leaving countless soldiers dead in their wake as they plow through enemy formations.

These crimson behemoths will fear no enemy and are equipped with some of the most powerful weapons known to mankind. They are a force that can change the course of history through a single blow. These war machines are said to be some of the most heavily armored known to face the imperium of man. It takes a massive explosion of a weapon of near planetary destruction to even have a chance at destroying one. Sometimes, these war machines can even survive such a collosal force, and will continue to fight with little damage. These rare occurrences have brought fear to friend and foe alike and it is unwise to be on the frontlines when one of these behemoths has been unleashed upon the battlefield.

A Khornate Berserker who has the honor of serving in such a war machine will fight and die without hesitation. Even if their sarcophagus is destroyed, it will have been worth it for the bloodshed and mayhem they have caused. These crimson behemoths are feared throughout the galaxy and stories of their wrath on the battlefield are told fearfully by warriors when they take shelter in the darkest corners of space.

Stories are told to warn other warriors of Chaos not to anger Khorne’s greatest followers, although to be killed by one of these war machines is seen as the highest honor. Warriors who are killed in such a way are said to have gone to “Khorne’s Manse” a place where warriors are honored based on how they died. To die in battle, whether it is defending the honor of your fellow warriors or slaughtering the enemy, is seen as an honorable death. To die by one of these war machines is seen as the best death a warrior of Chaos can achieve.”

“The Chaos Dreadnoughts of Nurgle are equally terrifying in their own way. The Decimators are covered in rust and disease, with several gaping holes in its armor. These machines of war harbor every disease and plague that entered the warp rift located in the galactic northwest quadrant. Innumerable horrors came through this rift, including the daemon world of Smaerth.

This world was filled with millions of daemon-sickness zombies, all wanting nothing more than to spread their illness and plague to all life everywhere. The Chaos Lord who ruled the planet came to an agreement with Nurgle. In exchange for the release of Smaerth upon the entire galaxy, the Lord would sacrifice half of his troops each year to the whims of Nurgle’s favorite pet. These sacrifices were made by locking them into the rusty cages with millions of daemon-sickness zombies. The cages would then be dropped into a massive canyon where the zombies could feast upon their flesh for the next ten-thousand years.

After a thousand years, the cages would be pulled out and the Lord of Smaerth would allow the Daemon Prince of that plague to consume what was left of the now rotting corpses. These cages would then be placed into the massive army of Decimators. These hosts carry every sickness and plague known to man and some that are unknown. These hosts are often taken out of their war machines and carried by Black Slayers into battle. The smell of death and decay surrounds these machines, causing many to go blind, vomit, or lose their minds from the sheer stench. The rest charge forward with fanatical fervor in the name of their Lord of Pestilence. “

(The talk goes on to describe the Chaos Dreadnought of Tzeentch in much the same way, with an emphasis on psychic powers and strange abilities rather than simple weapons of warfare)

“The Chaos Dreadnoughts of Tzeentch are truly nightmares made into metal and given life. The most powerful Psykers in all of Chaos are called upon by Tzeentch to become these war machines. The strongest of them can destroy a tank with but a single thought. These machines are covered in a thin veneer of strange colours and eminations, with several sharp protrusions and strange hulls for [REDACTED]. The Space Marine occupant is [REDACTED] that serves as the face. The cranium is shaped like a roaring face, with several tentacles coming out of the [REDACTED]. Inside the cranium, there is nothing but darkness covering whatever lies hidden inside there.

These machines are feared by all, and for good reason.”

(At this point in time, the Techpriests in the auditorium and Senior Magos Cern begin arguing over whether these metal machines are simply non-sentient indestructible fortresses or whether they are actually alive)

(The talk goes on to describe the Chaos Dreadnoughts of Nurgle in much the same way, with an emphasis on rotting flesh, open sores and disease rather than simple weapons of warfare)

[REDACTED] the section on the Chaos Dreadnoughts of Slaanesh. By now, everyone in the talk had developed a very real headache. [REDACTED] (The books says that the Chaos Dreadnoughts of Slaanesh are more lightly armored, with powerful [REDACTED]. They specialize in speed and surprise attacks rather than all out warfare) [REDACTED].

At this point Magos Cern called for the immediate termination of 45-Q-005 Beta and a mindwipe for all adepts who had attended the talk, including herself.

This was an article by Lazlo Woodbine II with additional editing and work by Olblue.