ENVIRONMENTS / 2014

The Keep for 3ds Max – Part 10: Tower roof 1

The creator walks through the process of completing a tower roof model's UV mapping and texturing, including cleanup, unwrapping, fixing defective polygons, adjusting UV layout, and applying materials with clipping masks. Part of the Keep. Historical software versions and interfaces may differ today.

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.