
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 02: Wall 1 quixel
The video demonstrates how to use Quixel Suite to convert a stone wall material into multiple texture maps and apply environmental wear effects for realistic 3D modeling. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 05: Tower1 including fixes →




