
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 02: Wall 1 quixel
The video demonstrates how to use Quixel Suite to convert a stone wall material into multiple texture maps and apply environmental wear effects for realistic 3D modeling. Part of the Keep. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 05: Tower1 including fixes →




