
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 06: Tower 2 and 3 and 4
The video demonstrates repairing modeling errors in three tower models and unwrapping them for texturing, with a focus on fixing topology issues and creating clean UV maps. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 17: The buttress →


