ENVIRONMENTS / 2014

The Keep for 3ds Max – Part 05: Tower1 including fixes

The creator continues working on Tower One, cleaning up the model, unwrapping UVs, and creating texture maps using Photoshop and a material automation tool. Part of the Keep. Historical software versions and interfaces may differ today.

Workbench

Keep this lesson beside your project. Your place and checks stay in this browser.

Make it yours

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.