
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 05: Tower1 including fixes
The creator continues working on Tower One, cleaning up the model, unwrapping UVs, and creating texture maps using Photoshop and a material automation tool. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 10: Tower roof 1 →




