
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 05: Tower1 including fixes
The creator continues working on Tower One, cleaning up the model, unwrapping UVs, and creating texture maps using Photoshop and a material automation tool. Part of the Keep. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 10: Tower roof 1 →




