
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 03: Wall 2
The video walks through unwrapping and texturing a wall model called Wall 2, covering UV layout, texture creation, and exporting to FBX format. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 13: Rocks 2 →




