
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 13: Rocks 2
The tutorial covers UV unwrapping and texturing of a rock model in Blender and Photoshop, followed by using Endo and Doo to generate detailed textures including diffuse, normal, ambient, and specular maps. Part of the Keep. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 11: Tower mid 1 and 2 →




