
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 07: Tower 4 not 5 oops
The creator walks through completing Tower 4 and Tower 5 in a modeling workflow, demonstrating project management, model duplication, UV unwrapping, texturing, and generating dirt textures using Photoshop and a custom pipeline. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 15: Unwrapping the damn gatehouse →




