
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 07: Tower 4 not 5 oops
The creator walks through completing Tower 4 and Tower 5 in a modeling workflow, demonstrating project management, model duplication, UV unwrapping, texturing, and generating dirt textures using Photoshop and a custom pipeline. Part of the Keep. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 15: Unwrapping the damn gatehouse →




