
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 12: Rocks 1
The video walks through creating a rock texture using UV unwrapping, texture painting, and material automation in a 3D workflow. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 00: Project management →




