
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 12: Rocks 1
The video walks through creating a rock texture using UV unwrapping, texture painting, and material automation in a 3D workflow. Part of the Keep. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 00: Project management →




