
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 00: Project management
The tutorial demonstrates organizing 3D model assets for game engine use by breaking down a castle scene into individual parts, creating a folder structure, and setting up a simple project management system using Trello. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
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