ENVIRONMENTS / 2014

The Keep for 3ds Max – Part 00: Project management

The tutorial demonstrates organizing 3D model assets for game engine use by breaking down a castle scene into individual parts, creating a folder structure, and setting up a simple project management system using Trello. Part of the Keep. Historical software versions and interfaces may differ today.

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.