
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 00: Project management
The tutorial demonstrates organizing 3D model assets for game engine use by breaking down a castle scene into individual parts, creating a folder structure, and setting up a simple project management system using Trello. Part of the Keep. Historical software versions and interfaces may differ today.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 07: Tower 4 not 5 oops →




