There are more than a few bugs to fix up on Day 2, so I have decided to pop them in a list here. Writing or typing things down helps cement them in memory and also provides a log which is a help.
- Jacks rotation is wrong. Needs to be set so he does not move on calling dialogue.
- Items that can not be interacted with, KEY. FLASHLIGHT. BACKPACK. TEMPLE DOOR.
- Consider adjustment of main lighting.
- Trim back the ivy on the main house / LH
- Hole where meshes meet at the top of the stairs / platform that leads to smugglers run
- Statues are not necessary in upper LH House
- New deer are not moving. I will remove them as there must be a navmesh issue.
- Particle signs are not optimised or useful
- Block end of OB Tunnel
- Adjust Neil dialogue
- Adjust Neville dialogue
- Add missing sailor (Nathan or Nigel cannot remember)
- Sheet of paper based clues will be better than the cumbersome books system I feel