Create a Game-Ready Minigun: Learn 3D Modeling and Texturing with Cris Robson’s 3ds Max Set

Attention all game developers and 3D artists! Are you looking to create a highly detailed minigun asset for your game? Look no further than the new tutorial set now available on Cris Robson’s website, 3d-palace.

Cris, also known as Ol_Blue, has created a nine-part tutorial set that guides you through the entire process of building a detailed General Electric M134 Minigun using 3ds Max. This tutorial set will teach you how to create a game-ready minigun asset that can be easily exported into Unreal Engine via Quixel Mixer, the popular texturing software.

The tutorial set is designed to be easy to follow and is suitable for artists of all skill levels, whether you are a beginner or a seasoned pro. Each part of the set is focused on a specific aspect of the minigun’s creation, from modeling, texturing, and rendering, to exporting it for use in game engines.

The minigun you create following this tutorial set will be a highly detailed, game-ready asset that will elevate the quality of your game. The tutorial will teach you the best practices and techniques for creating a 3D model that is optimized for use in a game engine, making it an invaluable resource for any game developer or 3D artist.

Head over to 3d-palace and check out the General Electric M134 Minigun tutorial set now. With this set, you’ll be able to create a highly detailed and accurate minigun model and take your modeling and texturing skills to the next level.

Again remember – this will export perfectly into UE5 – if you seperate the main barrel from the chamber first and have it as two pieces then you can add a rotator to the barrels in UE5 during the fire animation section very easily.


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