ENVIRONMENTS / 2014

The Keep for 3ds Max – Part 16: Texturing the gatehouse

The creator textures the gatehouse model in Photoshop, using reference images to apply concrete, stone, and window details with a rough-and-ready approach. Layers are managed and adjusted for visibility, and materials are matched via color or weight in 3ds Max to produce different visual styles. Part of the Keep. Historical software versions and interfaces may differ today.

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.