ENVIRONMENTS / 2014

The Keep for 3ds Max – Part 14: Reworking the gatehouse for unwrapping

The creator revises the gatehouse model by cleaning up messy geometry, removing unnecessary polygons and features, and repairing structural issues before finalizing the mesh for further development. Part of the Keep. Historical software versions and interfaces may differ today.

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.