
ENVIRONMENTS / 2014
The Keep for 3ds Max – Part 04: Walkway
The creator walks through building a low-poly walkway model in 3ds Max, focusing on modeling, UV unwrapping, texturing, and finalizing the asset with proper material maps. Part of the Keep. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEThe Keep for 3ds Max – Part 16: Texturing the gatehouse →




