Crafting Visual Atmosphere in Horror Games: The Wickie’s Approach

Crafting a captivating visual atmosphere is essential for horror games, as it sets the mood and immerses players in the game world. By utilizing lighting, textures, and environmental design, developers can create a sense of dread and tension. In The Wickie, we’ve harnessed these techniques to evoke fear and uncertainty, using shadows, decay, and environmental storytelling to craft an eerie experience. Explore our approach to visual atmosphere and wishlist The Wickie on Steam: https://tinyurl.com/thewickiegame

Read More

Exciting Developments: New Team Members Joining The Wickie Project at 3D-Palace

Hello 3D-Palace community! We are thrilled to announce some exciting developments for The Wickie, our upcoming Lovecraftian adventure game. As the project moves forward, we’re proud to welcome two new members to our team: Sashmo Robson, a highly experienced games marketing expert, and Fae Ashurst, our talented Virtual Assistant. Sashmo Robson has joined us as…

Read More

Tuning Up the Audio: Improving Game Atmosphere

Today, I am diving into the world of audio implementation in Unreal Engine 5. As a game developer, I understand the crucial role that music and sound effects play in creating an immersive and atmospheric experience for players. However, recently, I encountered an issue with the audio in my game, causing it to play at the wrong time and ultimately leading to its removal. But, I am determined to find a better solution and improve the overall audio experience for players.

Read More

A Glimpse into the Future: Latest Screenshots of The Wickie Showcase Optimized Landscapes, Advanced Foliage Systems, Cutting-edge Lighting and Immersive Environments

Are you ready for a sneak peek into the highly-anticipated game, The Wickie? Look no further than the latest screenshots now available on Cris Robson’s website, 3d-palace. These screenshots showcase the stunningly detailed and optimized landscapes, the new foliage systems, and the cutting-edge lighting and environments that players can expect in the final version of…

Read More