VEHICLES & HARD SURFACE / 2017

Creating a Game Asset End to End - The Chair and Covered Chair

Blue walks through creating a wooden chair and a covered chair end-to-end using 3ds Max, Photoshop, Quixel Suite, and Unreal Engine, emphasizing workflow efficiency and practical asset creation. Part of Game Asset Development. Historical software versions and interfaces may differ today.

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.