VEHICLES & HARD SURFACE / 2017

Creating a Game Asset End to End - A cool lamp

The creator walks through building a desk and floor lamp asset end-to-end in a game development environment, using existing library assets and modeling tools to create a realistic, modern office scene with functional lighting. Part of Game Asset Development. Historical software versions and interfaces may differ today.

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.