
VEHICLES & HARD SURFACE / 2017
Creating a Game Asset End to End - A cool lamp
The creator walks through building a desk and floor lamp asset end-to-end in a game development environment, using existing library assets and modeling tools to create a realistic, modern office scene with functional lighting. Part of Game Asset Development. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
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