
VEHICLES & HARD SURFACE / 2017
Creating a Game Asset End to End - A cool lamp gets emissive
The video demonstrates how to create and apply an emissive material to a lamp model, enabling it to glow, and shows how to make it controllable via parameters for reuse in different instances. Part of Game Asset Development. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
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