
3D FUNDAMENTALS / 2014
Creating the generic piston for the tool library
Cris models a generic piston component for a tool library, demonstrating basic modeling techniques in 3ds Max including beveling, cloning, pivoting, and edge smoothing. Part of Kitbashing a spider machine in 3ds max.. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEKitbashing a spider machine in 3ds max. – Part 03: Creating the spider chassis →
