
3D FUNDAMENTALS / 2014
Kitbashing a spider machine in 3ds max. – Part 02: Creating the spring rigged piston for tool…
The creator rigs a piston mechanism in Maya, setting up controllers, look-at constraints, and dynamic spring components for reuse in future projects. Part of Kitbashing a spider machine in 3ds max.. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSECreating the generic piston for the tool library →
