VEHICLES & HARD SURFACE / 2012

The RailGun Tutorials – Part 08: Application of materials

The creator demonstrates creating procedural materials in 3ds Max for a model, focusing on realistic metal textures with bump mapping, noise layers, and surface properties, then applies them to different parts of a gun model with variations in color and reflectivity. Part of The Railgun. Historical software versions and interfaces may differ today.

This is a historical lesson. The approach may still be useful, although software controls and versions have changed.