UNREAL ENGINE / 2017
Lighting and Decorating Unreal Engine 4 Levels with OlBlue Part 3
OlBlue demonstrates how to decorate and light a corridor level in Unreal Engine 4 by placing furniture, adjusting painting placements, and setting up environmental details. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.