3D FUNDAMENTALS / 2012
Introduction to Ndo2 - a 3D-Palace Tutorial on PuzzleBoxes
Cris demonstrates how to create detailed textures using NDO2, converting a puzzle box image into normal, specular, ambient occlusion, and displacement maps for use in 3ds Max. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.