VEHICLES & HARD SURFACE / 2011
Hard Surface Automotive Modeling in 3ds Max with Howard Lincoln - BMW S1000RR
Howard Lincoln wraps up his hard surface modeling tutorial for a BMW S1000RR in 3ds Max, emphasizing complex shape modeling and subdivision techniques, with a focus on clean topology and practical application for advertising or game development. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.