UNREAL ENGINE / 2024

2024 Masterclass for UE5 – Part 3: Main

Cris walks through the third part of a level design process, focusing on creating a horror-themed environment with open, skyward spaces to evoke claustrophobia. He restructures the scene by removing unnecessary elements, integrates architectural assets from Soul City/Soul Cave, and builds a detailed, industrial setting with pipes, walls, and debris. Part of 2024 Masterclass.

Workbench

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Make it yours

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