
UNREAL ENGINE / 2024
2024 Masterclass for UE5 – Part 3: Main
Cris walks through the third part of a level design process, focusing on creating a horror-themed environment with open, skyward spaces to evoke claustrophobia. He restructures the scene by removing unnecessary elements, integrates architectural assets from Soul City/Soul Cave, and builds a detailed, industrial setting with pipes, walls, and debris. Part of 2024 Masterclass.
Workbench
Keep this lesson beside your project. Your place and checks stay in this browser.
Make it yours
Use this alongside your own project and pause whenever you need to try a step.
UP NEXT IN THIS COURSE2024 Masterclass for UE5 – Part 2: Main →

