
UNREAL ENGINE / 2017
Underground Compound : Workbench 4 creating and texturing realistic modular walls
The video demonstrates creating realistic modular walls in Unreal Engine 4 using a low-polygon asset built in 3ds Max, wrapped and textured with Quixel DDo. Part of Underground Compound. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSEYCB Unreal Engine 4 - Timelapsed Underground Compound FPS Level Build Chapter 2 →


