MATERIALS & RENDERING / 2012
Model Unwrap and Texture a Spooky Coridoor in 3ds Max 2013 with Photoshop and Ndo2
Cris from 3d-palace.com demonstrates how to create a spooky, tileable corridor in 3ds Max 2013 using basic modeling techniques and texture mapping in Photoshop and Ndo2. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.