
VEHICLES & HARD SURFACE / 2014
40k Venerable Dreadnought Set – Part 30: Creating the banner
The video demonstrates creating a detailed, textured banner in 3ds Max, including modeling, shaping, and setting up a cloth simulation using the Garment Maker modifier. Part of The Dreadnought Tutorial, Chapter 2. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.
UP NEXT IN THIS COURSE40k Venerable Dreadnought Set – Part 14: Finger sliders →

