MATERIALS & RENDERING / 2013
The Hoverbike - Making it look awesome in Vray
The tutorial demonstrates how to achieve realistic materials and lighting in Vray for 3D scenes, focusing on basic material setups, fresnel reflections, bump maps, and rendering workflows using Vray's lighting and indirect illumination tools. Historical software versions and interfaces may differ today.
This is a historical lesson. The approach may still be useful, although software controls and versions have changed.