Why It’s Time YCB Got The Oculus – An Editorial.

I has been six months now since the original plan for YouCanBlue.com as an alternative to replace 3d-palace was rolled out and in that time it has started to gain a lot of traction in the training scene and in the news scene as an independent source; Now we would really like to build on that and look at using the Oculus Rift in order to create VR training, showing how to build worlds inside the UE4 editor using the new and exciting tools that were previewed just yesterday (1st March 2017) during the Unreal Engine 4 presentation at GDC! ... Read More

Megascans to Max to Unreal Engine 4 – A Video Lesson by Blue

Using Megascans in your pipeline is a quick and easy way to add detailed environments to your work.  Rather than using processor intensive tessellation however, why not try using this method which will reduce your overheads and at the same time give an excellent result!  Enjoy fully narrated video with Blue in this FREE and great video lesson. For this project you will need Quixel's Megascans, 3ds Max or any other 3d app that can manage image based displacement and Unreal Engine 4.  Have fun and as always - let me know if you enjoyed the video lesson! TUTORIAL – ... Read More

Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 3

Welcome to part three of learning how to make an FPS level from end to end using free and built assets!  In this third part of the set we take you a little out of your comfort zone by showing you how to create an asset from scratch using a 3d application!  (In this case 3ds Max).  Following building and a simple unwrap of the piece, we use Photoshop and Quixel to quickly and easily build up it's textures and then put them into Unreal Engine 4! It's easy and GREAT fun so why not give it a try - ... Read More

Timelapse Cooldown 5 – Unreal Engine 4 mystery island.

WELCOME to the YouCanBlue Timelapse Cooldown number five!  In this timelapse Blue will take you on a journey creating a mysterious island in Unreal Engine 4 using free assets and the Rocks pack from Danny Kauer.  Enough words - have a watch now... The full video is about 55 minutes long before processing into a timelapse and will be available shortly via its own page on the Learning tab of the youcanblue website.  Apologies to all regulars who enjoy the YCB timelapse cooldowns, more will be coming however it has been a busy season as you can imagine and we ... Read More

YCB Presents – A Rock Tutorial for ZB and UE4 by Danny Kauer plus Interview!

This is a great tutorial by Danny Kauer, creator of several high grade asset packs on the Unreal Engine marketplace.  This tutorial will show you in stages how Danny goes about creating realistic rocks for use in game engines including Unreal Engine 4, Lumberyard and Unity3d. There is an interview with Danny further down the page so scroll down once you are finished and read up! Hi, my name is Danny and i want you to show how I make Rocks for the Unreal Engine 4. I use Zbrush 3ds Max and Photoshop, so lets get started! I begin in ... Read More

Free – Android Wallpaper Using Unreal Engine, A Set of Lessons with Blue

Start Your Engines... Difficulty15% This set of lessons is suitable for someone who has only just started using Unreal Engine and has no developed skills yet. Using this short course will teach you how to create an animated Android Wallpaper in about an hour. Tools used are; Unreal Engine (free) Unreal Engine Sculpted Rock Pack (optional) Unreal Engine Zombie1 Pack (optional) Unreal Engine Water resource pack (free) AnimGif for Android (free version) Remember - there should be nothing holding you back - this set of lessons will teach you important skills such as; Managing your project Placing assets to make ... Read More