The Underground Compound in UE4 – Lesson 4 – Making realistic modular textured assets of your own.

Enjoy part four of the Underground Compound set!  This time BLUE shows you how to create realistic textures quickly and easily using Quixel's DDo on a wall and window asset that has been simply unwrapped and colour mapped - the colour IDs are then mapped to a texture type and wear is added - after which it is exported and put inside of Unreal Engine 4. It's quick, its easy and it's enjoyable.  Give it a go! Timelapse is underneath in case you just want some fancy fresh tunes and pretty visuals! About the AuthorBlueFounder of Youcanblue as well as ... Read More

Importing Textures to Quixel and then to UE4

You are going to need to learn how to import your own textures - whether they are ones you have created or ones from a texture library - into Unreal Engine 4 correctly.  To reduce draw calls from the engine you should ideally made an instanced material from this using parameters so that you have the ability to use multiple variations of your material with different specularity, normal strength or any other parameter based changes that may need to different over multiple similar yet different materials (think different colored tiles for example in different areas of a level). In this ... Read More

Timelapse Cooldown 5 – Unreal Engine 4 mystery island.

WELCOME to the YouCanBlue Timelapse Cooldown number five!  In this timelapse Blue will take you on a journey creating a mysterious island in Unreal Engine 4 using free assets and the Rocks pack from Danny Kauer.  Enough words - have a watch now... The full video is about 55 minutes long before processing into a timelapse and will be available shortly via its own page on the Learning tab of the youcanblue website.  Apologies to all regulars who enjoy the YCB timelapse cooldowns, more will be coming however it has been a busy season as you can imagine and we ... Read More