Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 3

Welcome to part three of learning how to make an FPS level from end to end using free and built assets!  In this third part of the set we take you a little out of your comfort zone by showing you how to create an asset from scratch using a 3d application!  (In this case 3ds Max).  Following building and a simple unwrap of the piece, we use Photoshop and Quixel to quickly and easily build up it's textures and then put them into Unreal Engine 4! It's easy and GREAT fun so why not give it a try - ... Read More

YCB Presents – A Rock Tutorial for ZB and UE4 by Danny Kauer plus Interview!

This is a great tutorial by Danny Kauer, creator of several high grade asset packs on the Unreal Engine marketplace.  This tutorial will show you in stages how Danny goes about creating realistic rocks for use in game engines including Unreal Engine 4, Lumberyard and Unity3d. There is an interview with Danny further down the page so scroll down once you are finished and read up! Hi, my name is Danny and i want you to show how I make Rocks for the Unreal Engine 4. I use Zbrush 3ds Max and Photoshop, so lets get started! I begin in ... Read More