Importing Textures to Quixel and then to UE4

You are going to need to learn how to import your own textures - whether they are ones you have created or ones from a texture library - into Unreal Engine 4 correctly.  To reduce draw calls from the engine you should ideally made an instanced material from this using parameters so that you have the ability to use multiple variations of your material with different specularity, normal strength or any other parameter based changes that may need to different over multiple similar yet different materials (think different colored tiles for example in different areas of a level). In this ... Read More

Megascans to Max to Unreal Engine 4 – A Video Lesson by Blue

Using Megascans in your pipeline is a quick and easy way to add detailed environments to your work.  Rather than using processor intensive tessellation however, why not try using this method which will reduce your overheads and at the same time give an excellent result!  Enjoy fully narrated video with Blue in this FREE and great video lesson. For this project you will need Quixel's Megascans, 3ds Max or any other 3d app that can manage image based displacement and Unreal Engine 4.  Have fun and as always - let me know if you enjoyed the video lesson! Introducing [Clinic]May ... Read More

Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 3

Welcome to part three of learning how to make an FPS level from end to end using free and built assets!  In this third part of the set we take you a little out of your comfort zone by showing you how to create an asset from scratch using a 3d application!  (In this case 3ds Max).  Following building and a simple unwrap of the piece, we use Photoshop and Quixel to quickly and easily build up it's textures and then put them into Unreal Engine 4! It's easy and GREAT fun so why not give it a try - ... Read More

Interview With Matthew Trevelyan Johns from Foundry 42

YouCanBlue is massively grateful to have the opportunity to interview Foundry 42 (Star Citizen)'s own Matthew Trevelyan Johns, senior environment artist (the one that makes cool spaceship cabins and other awesome stuff) and all round really nice guy about his work, his influences and how he got into the industry.  Get yourself a nice cup of tea or coffee and a bit of chocolate and read on. What benefits do you find with using Quixel and Megascans in your workflow? I do enjoy using Quixel products, I mainly use Quixels DDO, I’ve not yet had a chance to play with ... Read More