PFlow Particle Lesson – Disperse and Coalesce, Transforming to a Different Object

Pflow (Particle Flow) is a fantastic and useful feature that has been in 3ds Max now for several years and yet still a lot of people do not understand the power it has to help create procedural scenes, perform complex effects and much more besides. I have used Pflow since it first appeared, initially using it to manage engine wash for sci fi vehicles and eventually moving as far as working out interparticle collisions, how to create a procedural attack fleet with weapons and self targeting and much more besides. In this set I replicate work done for a luxury ... Read More