PFlow Particle Lesson – Disperse and Coalesce, Transforming to a Different Object

Pflow (Particle Flow) is a fantastic and useful feature that has been in 3ds Max now for several years and yet still a lot of people do not understand the power it has to help create procedural scenes, perform complex effects and much more besides. I have used Pflow since it first appeared, initially using it to manage engine wash for sci fi vehicles and eventually moving as far as working out interparticle collisions, how to create a procedural attack fleet with weapons and self targeting and much more besides. In this set I replicate work done for a luxury ... Read More

Megascans to Max to Unreal Engine 4 – A Video Lesson by Blue

Using Megascans in your pipeline is a quick and easy way to add detailed environments to your work.  Rather than using processor intensive tessellation however, why not try using this method which will reduce your overheads and at the same time give an excellent result!  Enjoy fully narrated video with Blue in this FREE and great video lesson. For this project you will need Quixel's Megascans, 3ds Max or any other 3d app that can manage image based displacement and Unreal Engine 4.  Have fun and as always - let me know if you enjoyed the video lesson! TUTORIAL – ... Read More

Mad Max : Fury Road and its non reliance on too much CG.

So.  At one end of the spectrum (and in this author's opinion it is by far the wrong end) we have George Lucas and his ill-fated Star Wars prequels - were I to show you a compilation of pre-effects shots from those, it would mostly be Sam Jackson talking to a stick while walking slowly and looking sad in an entirely green room - AND YOU KNOW THAT I'M RIGHT. This is why films that rely entirely on CGI hardly ever work - a set that is virtual does not feel 'real' - possibly because the camera does not appear ... Read More