The Underground Compound in UE4 – Lesson 4 – Making realistic modular textured assets of your own.

Enjoy part four of the Underground Compound set!  This time BLUE shows you how to create realistic textures quickly and easily using Quixel's DDo on a wall and window asset that has been simply unwrapped and colour mapped - the colour IDs are then mapped to a texture type and wear is added - after which it is exported and put inside of Unreal Engine 4. It's quick, its easy and it's enjoyable.  Give it a go! Timelapse is underneath in case you just want some fancy fresh tunes and pretty visuals! About the AuthorBlueFounder of Youcanblue as well as ... Read More

Importing Textures to Quixel and then to UE4

You are going to need to learn how to import your own textures - whether they are ones you have created or ones from a texture library - into Unreal Engine 4 correctly.  To reduce draw calls from the engine you should ideally made an instanced material from this using parameters so that you have the ability to use multiple variations of your material with different specularity, normal strength or any other parameter based changes that may need to different over multiple similar yet different materials (think different colored tiles for example in different areas of a level). In this ... Read More

Adobe Project Felix Announced

It certainly is the season for new release announcements! Today Adobe has announced Project Felix - a new toolset that will enable the artist to create photorealistic composites using 3D assets such as materials, models and lighting setups while at the same time using 2d images. The first release of Felix, which is now available for you to download (Mac or Windows 10) is a somewhat stripped down workflow that allows you to place 3d objects into the world space over any background image. The system allows for importation and manipulation of 3d objects inside of the application as well as ... Read More