PFlow Particle Lesson – Disperse and Coalesce, Transforming to a Different Object

Pflow (Particle Flow) is a fantastic and useful feature that has been in 3ds Max now for several years and yet still a lot of people do not understand the power it has to help create procedural scenes, perform complex effects and much more besides. I have used Pflow since it first appeared, initially using it to manage engine wash for sci fi vehicles and eventually moving as far as working out interparticle collisions, how to create a procedural attack fleet with weapons and self targeting and much more besides. In this set I replicate work done for a luxury ... Read More

Free – Android Wallpaper Using Unreal Engine, A Set of Lessons with Blue

Start Your Engines... Difficulty15% This set of lessons is suitable for someone who has only just started using Unreal Engine and has no developed skills yet. Using this short course will teach you how to create an animated Android Wallpaper in about an hour. Tools used are; Unreal Engine (free) Unreal Engine Sculpted Rock Pack (optional) Unreal Engine Zombie1 Pack (optional) Unreal Engine Water resource pack (free) AnimGif for Android (free version) Remember - there should be nothing holding you back - this set of lessons will teach you important skills such as; Managing your project Placing assets to make ... Read More

Blue Can Learn. The Water Temple 1 – Unreal Engine 4. Timelapse and Full Video

Check out the timelapse above - this is a short build demonstration, in this example I show how to make a scene of a visual water temple to get you used to the tools. During the process of building I use several packs including The Sculpted Rock Pack, The Grasslands Pack (free) and the Water Planes pack. The full video, which you can watch (on the right) is just under an hour long with full audio. About the AuthorBlueFounder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known ... Read More