The Indie Game Developer on a Budget – Some Tips

The Indie Game Developer on a Budget. Now let's not start out on a false pretense... you need a computer, and you need one that can run todays video games ideally - not necessarily on their highest setting of course; My own computer is a first generation i7 with a GeForce 760 I purchased second-hand However, if you are using a game computer I have two recommendations that you may need to beg, borrow (money from grandma) or steal (from your college fund / next month's mortgage payment) in order to get. This is assuming you have the graphics card ... Read More

Substance Source from Allegorithmic is Released

Today Allegorithmic has announced the introduction of Substance Source, their new materials library that integrates into their existing software suite. In the words of Sébastien Deguy, founder of Allegorithmic; "Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains all kinds of materials, whether hand-painted, scanned or procedural – or a mix thereof. Whatever the type, what really matters is the quality, diversity, and customizability of this content." To this end Allegorithmic has started to create an online set ... Read More

Upcoming Unity Feature – Progressive Lightmap Baking

This link will open outside of YouCanBlue.com - here. This is an experimental upcoming feature for Unity that is available as a bleeding edge test for some users.  The footage at the moment available is quite old, however you can see that the tool allows lighting calculations of the baking of the lightmap in real time by progressively baking it in a similar manner to KeyShot, Iray, Arnold and various other RT renderers. We are not currently sure when this will be available in Unity for all users however we expect that it will be fairly soon. For more information ... Read More