The Underground Compound in UE4 – Lesson 4 – Making realistic modular textured assets of your own.

Enjoy part four of the Underground Compound set!  This time BLUE shows you how to create realistic textures quickly and easily using Quixel's DDo on a wall and window asset that has been simply unwrapped and colour mapped - the colour IDs are then mapped to a texture type and wear is added - after which it is exported and put inside of Unreal Engine 4. It's quick, its easy and it's enjoyable.  Give it a go! Timelapse is underneath in case you just want some fancy fresh tunes and pretty visuals! About the AuthorBlueFounder of Youcanblue as well as ... Read More

YCB Presents – A Rock Tutorial for ZB and UE4 by Danny Kauer plus Interview!

This is a great tutorial by Danny Kauer, creator of several high grade asset packs on the Unreal Engine marketplace.  This tutorial will show you in stages how Danny goes about creating realistic rocks for use in game engines including Unreal Engine 4, Lumberyard and Unity3d. There is an interview with Danny further down the page so scroll down once you are finished and read up! Hi, my name is Danny and i want you to show how I make Rocks for the Unreal Engine 4. I use Zbrush 3ds Max and Photoshop, so lets get started! I begin in ... Read More

Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 2

Feeling impatient? You can watch the timelapse of Chapter 2 and get an idea what is going on here. ...Or you can get your feet wet right away and watch the full timelapse with narration by Blue. Hi there!  Welcome to Chapter Two of our FREE set on how to make game FPS game levels inside of Unreal Engine 4.  This chapter is going to take you into using blueprints today in order to do some special functions! You can watch Chapter 1 here if you have not seen it yet. Using the Blueprint Editor in Unreal Engine 4 gives ... Read More

Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 1.

Feeling impatient? You can watch the timelapse of Workbench 1 and get an idea what is going on here. ...Or you can get your feet wet right away and watch the full timelapse with narration by Blue. Overall DifficultyNot hard at all!DESCRIPTION : Putting the art back into Level Design, welcome to Workbench part 1, where Blue is going to show you how to create your empty basic FPS level for running around and shooting your default UE4 Gun.  The game at this point is a singleplayer experience with no real detail in the level or gameplay mechanics. The overall ... Read More

Timelapse Cooldown 4 – The Cutty Sark

Get your relax on again with another awesome Timelapse Cooldown from YouCanBlue - relaxing music and interesting hard surface combined to make something amazing that you can relax to!  Get out a mug of warming cocoa (it is winter at the moment) and put on your toastiest slippers and relax with 20 minutes of sweet cooldown music combined with awesome 3d. Mmmm Share this PostAbout the AuthorBlueFounder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known and liked member of the 3d and game development community.

Review – The Sculpted Rock Pack by Danny Kauer

“The perfect marriage of function and form at a price point that makes it essential for any artist.” Overall Score95% Version of Unreal Engine Used : 4.13.2 Plugin Version Compatibility : 4.5 - 4.13.2 Early on in using Unreal Engine 4, I realized that I would really need to get my hands on some good assets in order to speed up my workflow. I am by no means a ‘cookie cutter’ developer; I like detailed scenery, beautiful landscapes and character to my scenes, and in my opinion throwing a lot of purchased assets into a scene is not going to ... Read More

Timelapse Cooldown 2 – The Imperial Knight’s Leg

WELCOME to the timelapse cooldown part 2! Had a stressful week? Looking to unwind? Join us for some smooth music and a timelapse to relax and perhaps even get some inspiration from. This week we are looking at the Imperial Knight again - this time the upper leg! In the tutorial that this is timelapsed from you would be looking at probably about 5 hours or thereabouts of leg modelling and rigging and a lot of complex explanations about what is happening. NOT IN TIMELAPSE COOLDOWN. 11 minutes of relaxing timelapse showing lots of complex hard surface things going on, ... Read More

The Road to SFM 2 – Halloween Horror Goodness!

NOTE - TrobZombie sometimes uses swears.  Offended people please be aware and use the mute accordingly. Welcome to the second ROAD TO SFM!  A Halloween spook special on how to use the Source Film Maker for anyone interested in learning game development without having to start with cumbersome and massive game engines!  Source Filmmaker (abbreviated as SFM) is a video capture and editing application that works from inside the Source game engine. In this, the second episode (and we apologise for some continuity problems near the 50 minute mark) TrobZombie swears an awful lot while explaining how to create a ... Read More

The Timelapse Cooldown 1 – Imperial Knight Leg

Welcome to this week's Timelapse Cooldown. Had a busy day and want to listen to some chillout music while watching awesome modelling timelapses? You came to the right place! This week's timelapse cooldown is created using the tutorial The Imperial Knight for 3ds Max. This timelapse shows how the entire lower leg is made while letting you relax to various chillout numbers, including some rather lovely piano, some trumpet blues, a bit of slow dubstep and a few other tracks on this 15 minute journey into relaxation. You can also buy the non timelapsed full tutorial section that this covers ... Read More

SFM Doodles Episode 0 – Game Development Small Steps for the Gamer

Timelapsed version of the 35 minute show and tell. Full version with audio (Trob and Blue) is below. If you have a fun request for a scene, you can email blue@youcanblue.com! Episode 0 (A technical test) of SFM Doodles with Trobzombie - a series on using the Valve SFM editor for people perhaps interested in games and interested in level design and animation but who do not have experience yet with 3d applications, complex game engines and the like. Follow along with Trob and his ENORMOUS ponytail (pics on request) as he demonstrates the simple way to use Valve's SFM ... Read More

Blue Can Learn. The Water Temple 1 – Unreal Engine 4. Timelapse and Full Video

Check out the timelapse above - this is a short build demonstration, in this example I show how to make a scene of a visual water temple to get you used to the tools. During the process of building I use several packs including The Sculpted Rock Pack, The Grasslands Pack (free) and the Water Planes pack. The full video, which you can watch (on the right) is just under an hour long with full audio. About the AuthorBlueFounder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known ... Read More