Using Nuke for 3d Artists – Wayne Robson’s TOP SECRET lighting tips using the Imperial Knight!

In Episode 19 in Nuke for 3D Artists Wayne Robson shows one of his personal top tricks. It shows how you can use NUKE to set up the lighting in your 3D app in a VERY short time. You won't want to miss this half hour tutorial. Although he shows the setup in 3Ds Max and V-Ray in this video, it's so simple it can be done in any 3D app with any render engine with ease. Follow Wayne for more videos and important updates! Instagram: https://www.instagram.com/waynerobson/ Twitter: @WayneRobson Soundcloud: https://soundcloud.com/wayne-robson Spotify: https://play.spotify.com/user/noggity Share this Post

Baahubali part 2 Release Trailer – Fantastic Work From Makuta VFX!

YouCanBlue would like to congratulate one of my very good friends Pete Draper of Makuta VFX on the upcoming release of the intense and massive budget Indian movie Baahubali part 2! Being a big fan of the first movie I am really looking forward to sitting down with several coffees to enjoy this one! Congratulations to all of the team involved for a fantastic looking piece of work! Blue About the AuthorBlueFounder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known and liked member of the 3d and ... Read More

Foundry Launches Modo 11 Series with new purchase options available.

Creative software developer, Foundry, today launches Modo 11.0, the first instalment of the Modo 11 Series, alongside the introduction of a new subscription-based pricing model to provide customers with greater choice and convenience. Cementing its position as an industry leader in 3D modelling, Modo 11 Series will enhance workflows for both direct and procedural modelling, MeshFusion advanced Booleans and UV editing. Performance is a focus across the series – especially animation, deformation and rigging – while a number of workflow enhancements improve overall productivity. The series also extends interoperability with other 2D and 3D applications in Modo’s ecosystem. For the ... Read More

You don’t have to be crazy to work in 3D…

By Wayne Robson. It is one of the things that working as a 3D guy in either games and VFX have in common. The thing that we dare not speak its name…… Mental health problems. Let me start right here by saying that I am not an expert on any of this and what you read here is just my experiences and those of people I have worked with over the years. I’m not a trained psychologist,psychotherapist or counsellor, I’m just another crazy guy like the rest of us. Its an open secret that we have all encountered at one ... Read More

Why It’s Time YCB Got The Oculus – An Editorial.

I has been six months now since the original plan for YouCanBlue.com as an alternative to replace 3d-palace was rolled out and in that time it has started to gain a lot of traction in the training scene and in the news scene as an independent source; Now we would really like to build on that and look at using the Oculus Rift in order to create VR training, showing how to build worlds inside the UE4 editor using the new and exciting tools that were previewed just yesterday (1st March 2017) during the Unreal Engine 4 presentation at GDC! ... Read More

The Holiday Blues – Artists and Depression

The blues, depression, the black dog days.  These are all a thing that most artists will have to face at one time or another for various reasons however the main one to watch out for is the holiday season.  Christmas, Hannukka, Mawlid al-Nabi or whatever reason you have for a traditional gathering.  However as an artist - especially if you are in indie developer, freelance artist or hard working student - this season can be particularly difficult. Money issues exist for us all however they seem to really become an issue to us at this time of the year when additional ... Read More

Your $70 Personal Assistant – A Productivity Guide for 3D Artists and Game Developers

I am a disorganised person - and let's face it, most of us are. Given the opportunity, I would LOVE to be able to delegate most of the humdrum organisation that I normally do to an assistant so that I can get on with the important things (ie the things I enjoy) rather than the mediocre things (ie the things that enable me to have time to do the things I enjoy). Wouldn't it be wonderful to have a PA. To just be able to say "OK Google" (bear with me...) and have your attentive PA take a note, set ... Read More

The Indie Game Developer on a Budget – Some Tips

The Indie Game Developer on a Budget. Now let's not start out on a false pretense... you need a computer, and you need one that can run todays video games ideally - not necessarily on their highest setting of course; My own computer is a first generation i7 with a GeForce 760 I purchased second-hand However, if you are using a game computer I have two recommendations that you may need to beg, borrow (money from grandma) or steal (from your college fund / next month's mortgage payment) in order to get. This is assuming you have the graphics card ... Read More

Review – The Sculpted Rock Pack by Danny Kauer

“The perfect marriage of function and form at a price point that makes it essential for any artist.” Overall Score95% Version of Unreal Engine Used : 4.13.2 Plugin Version Compatibility : 4.5 - 4.13.2 Early on in using Unreal Engine 4, I realized that I would really need to get my hands on some good assets in order to speed up my workflow. I am by no means a ‘cookie cutter’ developer; I like detailed scenery, beautiful landscapes and character to my scenes, and in my opinion throwing a lot of purchased assets into a scene is not going to ... Read More

Adobe Project Felix Announced

It certainly is the season for new release announcements! Today Adobe has announced Project Felix - a new toolset that will enable the artist to create photorealistic composites using 3D assets such as materials, models and lighting setups while at the same time using 2d images. The first release of Felix, which is now available for you to download (Mac or Windows 10) is a somewhat stripped down workflow that allows you to place 3d objects into the world space over any background image. The system allows for importation and manipulation of 3d objects inside of the application as well as ... Read More

Interview With Matthew Trevelyan Johns from Foundry 42

YouCanBlue is massively grateful to have the opportunity to interview Foundry 42 (Star Citizen)'s own Matthew Trevelyan Johns, senior environment artist (the one that makes cool spaceship cabins and other awesome stuff) and all round really nice guy about his work, his influences and how he got into the industry.  Get yourself a nice cup of tea or coffee and a bit of chocolate and read on. What benefits do you find with using Quixel and Megascans in your workflow? I do enjoy using Quixel products, I mainly use Quixels DDO, I’ve not yet had a chance to play with ... Read More

Review – Quixel Megascans

Website : www.megascans.se And www.quixel.se Quixel (www.quixel.se) just recently released their Megascans part of the Quixel suite via the website www.megascans.se. This was something that this reviewer was personally very interested to see as it promised a great deal through its glossy teaser videos and the word of mouth that had been spreading and therefore an impulse buy of nearly $20 later (per month) I was ready to start checking out the goods... So let's start out with what Quixel Megascans is and what it is not. Megascans is a library of assets created by the clever people over at ... Read More

Awesome Artist Profiles – David Lesperance

One of my favorite hard surface artists has definitely got to be David Lesperance of Valve Software. (Formerly Blizzard and 343 Industries) Over the years he's worked on numerous major titles such as Halo 4, World of Warcraft, and Diablo 3. The level of detail found in his mechanical and environment art is pretty staggering, and is a great example for artists everywhere and I would definitely recommend checking out some of his personal work here: http://david-lesperance.squarespace.com/ Detail is clearly king here, and there's no shortage of it, especially with mechanical shapes, the more detail it has then the more ... Read More

Less than a month to go!

It's now less than a month and there is a lot going on at You Can Blue! As I slowly get ready to set the old site adrift on the river, set it on fire and watch the phoenix rise from the flames as this site, there is still a LOT of work to be done to get it all ready! So can you help? Maybe... If you would like to help us then send an email to us and tell us what you think you can do to help. We are pretty busy here so please keep it to ... Read More