Using Nuke for 3d Artists – Wayne Robson’s TOP SECRET lighting tips using the Imperial Knight!

In Episode 19 in Nuke for 3D Artists Wayne Robson shows one of his personal top tricks. It shows how you can use NUKE to set up the lighting in your 3D app in a VERY short time. You won't want to miss this half hour tutorial. Although he shows the setup in 3Ds Max and V-Ray in this video, it's so simple it can be done in any 3D app with any render engine with ease. Follow Wayne for more videos and important updates! Instagram: https://www.instagram.com/waynerobson/ Twitter: @WayneRobson Soundcloud: https://soundcloud.com/wayne-robson Spotify: https://play.spotify.com/user/noggity Share this Post

Baahubali part 2 Release Trailer – Fantastic Work From Makuta VFX!

YouCanBlue would like to congratulate one of my very good friends Pete Draper of Makuta VFX on the upcoming release of the intense and massive budget Indian movie Baahubali part 2! Being a big fan of the first movie I am really looking forward to sitting down with several coffees to enjoy this one! Congratulations to all of the team involved for a fantastic looking piece of work! Blue About the AuthorBlueFounder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known and liked member of the 3d and ... Read More

Foundry Launches Modo 11 Series with new purchase options available.

Creative software developer, Foundry, today launches Modo 11.0, the first instalment of the Modo 11 Series, alongside the introduction of a new subscription-based pricing model to provide customers with greater choice and convenience. Cementing its position as an industry leader in 3D modelling, Modo 11 Series will enhance workflows for both direct and procedural modelling, MeshFusion advanced Booleans and UV editing. Performance is a focus across the series – especially animation, deformation and rigging – while a number of workflow enhancements improve overall productivity. The series also extends interoperability with other 2D and 3D applications in Modo’s ecosystem. For the ... Read More

Star Wars : Rogue One – A Review of the CG by Wayne Robson

THIS ARTICLE CONTAINS VERY SERIOUS SPOILERS FOR ROGUE ONE, SO IF YOU HAVE NOT SEEN IT GO AWAY UNTIL YOU HAVE.  First up let me say that as usual my opinions are my own and not those of any clients or employers past or present.  Secondly let me say that I am reviewing this purely from a visual effects standpoint only.  (Although I may touch on a couple of other things).  Thirdly let me get out of the way the fact that I think this is a fantastic film. The visual effects as one would expect from Industrial Light and ... Read More

Game Engines of the Gods – The Last of Us 2

It certainly looks like Naughty Dog is set to pull another number one release out of its hat with the recently announced Last of Us 2, the sequel just announced to one of the most popular games of 2013, which has in turn led to the release of a remaster on PS4 and now of course the much anticipated sequel featuring it's main protagonists from the previous game, Ellie and Joel - however this article is not here to discuss the characters or indeed the game itself particually, instead focusing on the game engine itself. The game engine used for ... Read More

VRay for Modo Point Update Released

The latest point release for Modo has just been announced by Chaosgroup.  If you are a Modo user then there are a lot of new features that you can start to try out and use right away, so go get it - an interesting new feature is the alSurface material which is currently experimental. New Features General Support for MODO 10.2v1 Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu. Added a command to re-link V-Ray assets. The command can be ... Read More

Your $70 Personal Assistant – A Productivity Guide for 3D Artists and Game Developers

I am a disorganised person - and let's face it, most of us are. Given the opportunity, I would LOVE to be able to delegate most of the humdrum organisation that I normally do to an assistant so that I can get on with the important things (ie the things I enjoy) rather than the mediocre things (ie the things that enable me to have time to do the things I enjoy). Wouldn't it be wonderful to have a PA. To just be able to say "OK Google" (bear with me...) and have your attentive PA take a note, set ... Read More

Adobe Project Felix Announced

It certainly is the season for new release announcements! Today Adobe has announced Project Felix - a new toolset that will enable the artist to create photorealistic composites using 3D assets such as materials, models and lighting setups while at the same time using 2d images. The first release of Felix, which is now available for you to download (Mac or Windows 10) is a somewhat stripped down workflow that allows you to place 3d objects into the world space over any background image. The system allows for importation and manipulation of 3d objects inside of the application as well as ... Read More

Substance Source from Allegorithmic is Released

Today Allegorithmic has announced the introduction of Substance Source, their new materials library that integrates into their existing software suite. In the words of Sébastien Deguy, founder of Allegorithmic; "Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains all kinds of materials, whether hand-painted, scanned or procedural – or a mix thereof. Whatever the type, what really matters is the quality, diversity, and customizability of this content." To this end Allegorithmic has started to create an online set ... Read More

Microsoft Surface Studio – Hipster Game Developer Game Changer?

The Microsoft Surface Studio has just recently been announced which gave me a few days to mull over what must be one of the most out of left field showings, and one that many people think may well have the power to overtake a flagging Apple, certainly with regard to their often below par support of the VFX industry with their workstations. So, what is the Microsoft Surface Pro and why should we care?  Well, and please remember this is an EDITORIAL, let us look firstly at what makes this a game changer in this author's humble opinion by starting ... Read More