Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 3

Welcome to part three of learning how to make an FPS level from end to end using free and built assets!  In this third part of the set we take you a little out of your comfort zone by showing you how to create an asset from scratch using a 3d application!  (In this case 3ds Max).  Following building and a simple unwrap of the piece, we use Photoshop and Quixel to quickly and easily build up it's textures and then put them into Unreal Engine 4! It's easy and GREAT fun so why not give it a try - ... Read More

YCB Presents – The bad side of working in VFX and computer games by Wayne Robson

Share this PostThe views do not represent those of any clients past present or future. This article is presented for informational purposes only.Wayne RobsonThere are a lot of fallacies about the Game and visual FX industries, most of them glossing over some rather important details of the reality of things. After well over 20 years in the industry (and to be honest sort of on the wind down of my career). I’ve been lucky enough to work in roles such as Senior Artist, Lead Artist and 3D supervisor (amongst many others) for over two decades now at a variety of ... Read More

Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 2

Feeling impatient? You can watch the timelapse of Chapter 2 and get an idea what is going on here. ...Or you can get your feet wet right away and watch the full timelapse with narration by Blue. Hi there!  Welcome to Chapter Two of our FREE set on how to make game FPS game levels inside of Unreal Engine 4.  This chapter is going to take you into using blueprints today in order to do some special functions! You can watch Chapter 1 here if you have not seen it yet. Using the Blueprint Editor in Unreal Engine 4 gives ... Read More

Game Engines of the Gods – The Last of Us 2

It certainly looks like Naughty Dog is set to pull another number one release out of its hat with the recently announced Last of Us 2, the sequel just announced to one of the most popular games of 2013, which has in turn led to the release of a remaster on PS4 and now of course the much anticipated sequel featuring it's main protagonists from the previous game, Ellie and Joel - however this article is not here to discuss the characters or indeed the game itself particually, instead focusing on the game engine itself. The game engine used for ... Read More

Substance Source from Allegorithmic is Released

Today Allegorithmic has announced the introduction of Substance Source, their new materials library that integrates into their existing software suite. In the words of Sébastien Deguy, founder of Allegorithmic; "Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains all kinds of materials, whether hand-painted, scanned or procedural – or a mix thereof. Whatever the type, what really matters is the quality, diversity, and customizability of this content." To this end Allegorithmic has started to create an online set ... Read More

Goodbye 3d-palace Old Friend

Gone but not forgottenIt was 15 years ago as of Halloween 2016 than 3d-palace first officially came to the internet - the site had in fact been going for some 3 weeks prior to Halloween however about the 31st a popular user on 3DBuzz (which was trending extremely heavily at the time) had posted on their forums leading to 500 people signing up on 3d-palace over the next two weeks. What was 3d-palace?  Well it was more of a concept, an idea and an ideal.  The site was supposed to be a place where people who wanted to learn more ... Read More

Nintendo Switch, Unreal Engine and the Indie Developer – GameDev News

The Nintendo Switch has just been announced and this heralds a new and exciting time for the indie game developer. The new system features Nvidia technology and will be compatible with the latest game engine technology, including the Unreal Engine which we know is a favorite of many of our viewers. This means that there is a whole world of awesome games that can be made and as a game developer or artist you can be at the forefront of development, with Unreal Engine 4 almost certainly being updated soon to allow builds for the latest Nintendo lovechild. Even for ... Read More

Upcoming Unity Feature – Progressive Lightmap Baking

This link will open outside of YouCanBlue.com - here. This is an experimental upcoming feature for Unity that is available as a bleeding edge test for some users.  The footage at the moment available is quite old, however you can see that the tool allows lighting calculations of the baking of the lightmap in real time by progressively baking it in a similar manner to KeyShot, Iray, Arnold and various other RT renderers. We are not currently sure when this will be available in Unity for all users however we expect that it will be fairly soon. For more information ... Read More

Amazon Lumberyard Shown Off at Siggraph 2016 reel

Kevin Ashman, Technical Evangelist, Lumberyard, gives a demo of the Lumberyard Editor, including Lumberyard’s content and animation workflow in this 20 minute streaming video. Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015. The engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon’s servers, as well as support for livestreaming via Twitch. The source code is available to end users with limitations: users may not publicly release the Lumberyard engine source code or use it to release … Read More