Using Nuke for 3d Artists – Wayne Robson’s TOP SECRET lighting tips using the Imperial Knight!

In Episode 19 in Nuke for 3D Artists Wayne Robson shows one of his personal top tricks. It shows how you can use NUKE to set up the lighting in your 3D app in a VERY short time. You won't want to miss this half hour tutorial. Although he shows the setup in 3Ds Max and V-Ray in this video, it's so simple it can be done in any 3D app with any render engine with ease. Follow Wayne for more videos and important updates! Instagram: https://www.instagram.com/waynerobson/ Twitter: @WayneRobson Soundcloud: https://soundcloud.com/wayne-robson Spotify: https://play.spotify.com/user/noggity Share this Post

Foundry Launches Modo 11 Series with new purchase options available.

Creative software developer, Foundry, today launches Modo 11.0, the first instalment of the Modo 11 Series, alongside the introduction of a new subscription-based pricing model to provide customers with greater choice and convenience. Cementing its position as an industry leader in 3D modelling, Modo 11 Series will enhance workflows for both direct and procedural modelling, MeshFusion advanced Booleans and UV editing. Performance is a focus across the series – especially animation, deformation and rigging – while a number of workflow enhancements improve overall productivity. The series also extends interoperability with other 2D and 3D applications in Modo’s ecosystem. For the ... Read More

You don’t have to be crazy to work in 3D…

By Wayne Robson. It is one of the things that working as a 3D guy in either games and VFX have in common. The thing that we dare not speak its name…… Mental health problems. Let me start right here by saying that I am not an expert on any of this and what you read here is just my experiences and those of people I have worked with over the years. I’m not a trained psychologist,psychotherapist or counsellor, I’m just another crazy guy like the rest of us. Its an open secret that we have all encountered at one ... Read More

Why It’s Time YCB Got The Oculus – An Editorial.

I has been six months now since the original plan for YouCanBlue.com as an alternative to replace 3d-palace was rolled out and in that time it has started to gain a lot of traction in the training scene and in the news scene as an independent source; Now we would really like to build on that and look at using the Oculus Rift in order to create VR training, showing how to build worlds inside the UE4 editor using the new and exciting tools that were previewed just yesterday (1st March 2017) during the Unreal Engine 4 presentation at GDC! ... Read More

Streaming. Up the stream hopefully with a paddle!

No one said coming up with ideas to run a website would be easy - and even if they did, they probably said it on some informational blog filled with SEO adverts which I haven't read so bleh (sticks out tongue).  Anyway - a few weeks ago when I started digging into YCB as editor to work out what content was going to work well, I started to put together ideas for things; We have the Road to SFM - an interesting idea where yours truly here accompanied a young gamer who is interested in starting to learn more about ... Read More

Star Wars : Rogue One – A Review of the CG by Wayne Robson

THIS ARTICLE CONTAINS VERY SERIOUS SPOILERS FOR ROGUE ONE, SO IF YOU HAVE NOT SEEN IT GO AWAY UNTIL YOU HAVE.  First up let me say that as usual my opinions are my own and not those of any clients or employers past or present.  Secondly let me say that I am reviewing this purely from a visual effects standpoint only.  (Although I may touch on a couple of other things).  Thirdly let me get out of the way the fact that I think this is a fantastic film. The visual effects as one would expect from Industrial Light and ... Read More

YCB Presents – The bad side of working in VFX and computer games by Wayne Robson

Share this PostThe views do not represent those of any clients past present or future. This article is presented for informational purposes only.Wayne RobsonThere are a lot of fallacies about the Game and visual FX industries, most of them glossing over some rather important details of the reality of things. After well over 20 years in the industry (and to be honest sort of on the wind down of my career). I’ve been lucky enough to work in roles such as Senior Artist, Lead Artist and 3D supervisor (amongst many others) for over two decades now at a variety of ... Read More

The Holiday Blues – Artists and Depression

The blues, depression, the black dog days.  These are all a thing that most artists will have to face at one time or another for various reasons however the main one to watch out for is the holiday season.  Christmas, Hannukka, Mawlid al-Nabi or whatever reason you have for a traditional gathering.  However as an artist - especially if you are in indie developer, freelance artist or hard working student - this season can be particularly difficult. Money issues exist for us all however they seem to really become an issue to us at this time of the year when additional ... Read More

Game Engines of the Gods – The Last of Us 2

It certainly looks like Naughty Dog is set to pull another number one release out of its hat with the recently announced Last of Us 2, the sequel just announced to one of the most popular games of 2013, which has in turn led to the release of a remaster on PS4 and now of course the much anticipated sequel featuring it's main protagonists from the previous game, Ellie and Joel - however this article is not here to discuss the characters or indeed the game itself particually, instead focusing on the game engine itself. The game engine used for ... Read More

Your $70 Personal Assistant – A Productivity Guide for 3D Artists and Game Developers

I am a disorganised person - and let's face it, most of us are. Given the opportunity, I would LOVE to be able to delegate most of the humdrum organisation that I normally do to an assistant so that I can get on with the important things (ie the things I enjoy) rather than the mediocre things (ie the things that enable me to have time to do the things I enjoy). Wouldn't it be wonderful to have a PA. To just be able to say "OK Google" (bear with me...) and have your attentive PA take a note, set ... Read More

The Indie Game Developer on a Budget – Some Tips

The Indie Game Developer on a Budget. Now let's not start out on a false pretense... you need a computer, and you need one that can run todays video games ideally - not necessarily on their highest setting of course; My own computer is a first generation i7 with a GeForce 760 I purchased second-hand However, if you are using a game computer I have two recommendations that you may need to beg, borrow (money from grandma) or steal (from your college fund / next month's mortgage payment) in order to get. This is assuming you have the graphics card ... Read More

Review – The Sculpted Rock Pack by Danny Kauer

“The perfect marriage of function and form at a price point that makes it essential for any artist.” Overall Score95% Version of Unreal Engine Used : 4.13.2 Plugin Version Compatibility : 4.5 - 4.13.2 Early on in using Unreal Engine 4, I realized that I would really need to get my hands on some good assets in order to speed up my workflow. I am by no means a ‘cookie cutter’ developer; I like detailed scenery, beautiful landscapes and character to my scenes, and in my opinion throwing a lot of purchased assets into a scene is not going to ... Read More

Substance Source from Allegorithmic is Released

Today Allegorithmic has announced the introduction of Substance Source, their new materials library that integrates into their existing software suite. In the words of Sébastien Deguy, founder of Allegorithmic; "Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains all kinds of materials, whether hand-painted, scanned or procedural – or a mix thereof. Whatever the type, what really matters is the quality, diversity, and customizability of this content." To this end Allegorithmic has started to create an online set ... Read More