So anyway - my client in China liked Gypsy Widow which is great however they wanted her textured up - now if I was a good ole ZBrusher this wouldn't be so bad as it would probably be a single mesh etc etc etc. Because I am a bearded 3ds max desperado, however, my model is not really suitable for a nice quick unwrap and application of textures as it has about one squillion moving parts, all of which are weird shapes / made of lots of bits / Cthulhu's car. This led me to much worry and hilarious panic for a while, so I did what most respectable artists would do in my position.
TO THE THINKING DUVET!
Nothing like lying under a warm duvet in bed pondering the difficulties of demonstrating a complex texturing job... Hey, i'm 47. Beds are for forts, long naps and thinking about complex 3d issues at my age.
- Use Blended Box Mapping in max on part of mech limb.
- Don't use Triplanar even though I'm rendering in Arnold because Blended Box Map blends 6 images, not three.
- Much switching renderer to make previews. Arnold>Scanline, render 6 templates, Scanline>Arnold.
- Drag those six templates over to Quixel Mixer - which is the new super duper tool from Quixel. A Company ran by insane geniuses.
- Using the paint layer in Mixer do some displacement black magic, then add purdy layers and decals and stuff.
- Drag the six images back into the Blended Box Map. Also, drag them into the various other things like bump and displace because 'awesome'.
- Stuff a mix material into the diffuse slot and stick the diffuse created from the previous steps into one slot. Drag some horrible base metal into the other.
- In the free mix map area throw a curvature map. Assign the radius to a noise map OSL. Tweak x 1000.
- Remember to turn on ActiveShade - something I only even remembered existed really rather recently.
- Take the medication.
- Come back to ActiveShade 1000 hours later.
- Repeat steps 10 through to 13 until 'Contentment > 0'
- Repeat steps 1 through to 14 for each other part of the mech while crying into beard / eating Pepto-Bismol / giggling uncontrollably.
Somewhere in here I also have to add some decal goodness using photoshop probably if I cannot make custom decals work in Mixer.
It is this mech (Gypsy Widow).
This article would be 1000x prettier with some nice renders however you cannot have any yet because I don't start on this part until tomorrow. Once it is done however I will try and remember to put up some pretty pictures for you all in the next update. Meanwhile please remember not to eat marshmallows covered in chocolate if you have a large beard.