In this tutorial students will learn how to make complex modelled interactive mechanical objects, in this case a huge piloted robot, coming from the very minimum of one piece of concept art. The students will learn how to create everything that is seen in the project, covering the kitbash libraries, dynamic moving parts, the movement rig and every detail in between. Students will learn how to use 3ds Max to a very high level as a 3d modeller, even coming at it as a new user. In addition students will learn Unwrapping, how to create textures in Quixel Studio, how to use Quixel Mixer, how to set up and use Arnold Renderer, how to use Activeshade, Dynamic Animation methods, Rigging, Ergonomic Workflow, Mechanical Interoperability, Poly Modelling, Spline Animation, Dynamic Rigging Techniques and a lot more.
Cris Robson (Ol_Blue)(49). 3D Artist. Specialist Pipeline Developer. Specialist Expert Teacher. Hard Surface Developer. Environmental Artist. I have been in the industry a very long time, becoming a 3d artist in my early 20’s once the technology was available to artists more easily. While learning 3d I was unhappy at the cost and content of commercial training, manuals being very expensive and video training virtually unheard of and developed my own teaching techniques and learning videos.
I have worked on many projects over the years including the rebuild of the Cutty Sark, Elite Tournament, The Outsider, ClinicVR, Serenity, and more. I have lectured all over Europe including at Autodesk University, Staffordshire University, Teesside University, EUE Utrecht, Animex and several others. In addition to this I have created over 20 commercial learning sets, contributed to several books and have produced over 2000 hours of free training material as video learning sets for free distribution.
- Advanced Hard Surface : Gypsy Widow Marine Mech Walker
- Cris Robson
- HD Videos
- about 35 hours
- 3ds Max 2019, Quixel Suite (optional), Quixel Suite (free), Arnold Renderer 5.3
- No requirement
Student must have an interest in hard surface 3d
- all reference images , environment objects, HDRI file, all transfer files, all texture files.
001_Introduction to the Project