Unreal Engine – [Clinic] Fleshing out the first layer of detail for the intro level

/, Creating an entire level in UE, unreal engine/Unreal Engine – [Clinic] Fleshing out the first layer of detail for the intro level

As the title would suggest, in this video I make an intro area yada yada yada. Basically if you want to know how to make the pretties, just watch etc. www.3d-palace.com – undervalued and awesome.

In the two parts of this so far I am explaining how the entire setup of an empty level works in UE4 that will be used as a starting level / tutorial area for people using Clinic with a load area, continue area, learning area for movement and manipulating things and so on.  No point talking when I can do some stuff and show you how it is done!  I talk about the asset packs I used as well as the assets I created especially for this.  This is a single room with a nice view, two corridors leading in and out.

 

By | 2018-06-06T15:32:26+00:00 June 6th, 2018|[Clinic] VR, Creating an entire level in UE, unreal engine|0 Comments

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Mr Saturday Night returns with his collection of string, bits of old lego and some great video tutorials for you to enjoy! Get busy!