Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 3

Welcome to part three of learning how to make an FPS level from end to end using free and built assets!  In this third part of the set we take you a little out of your comfort zone by showing you how to create an asset from scratch using a 3d application!  (In this case 3ds Max).  Following building and a simple unwrap of the piece, we use Photoshop and Quixel to quickly and easily build up it’s textures and then put them into Unreal Engine 4!

It’s easy and GREAT fun so why not give it a try – you can even post up your own pictures of your work in the comments area!

Have fun!  The two videos are below. The previous two parts are available;

About the Author


Founder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known and liked member of the 3d and game development community.

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  • Bekim

    Thanks a ton for this!

  • Buckethead

    The audio and video are really out of sync. On part 2 I only got 28 min into it before it stopped. I tried the youtube and twitch vids.

  • Great tutorial. Worth to share!