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In this, the third of our YCB Road to SFM series, Trob with the able assistance of Blue show you how to use SMF from Valve Software to create awesome renders – in this case Doofus the Scout and his three sniper friends… But it’s not all just for fun watching Doofus and his imminent demise. This set also teaches you some useful skills thanks to the back and forth between Blue and Trob in exploring game development from a gamer’s perspective (Trob).
Initially using rigged models the scene is set up and the models lit using a four light setup with a secondary render made of the back of the snipers head that is used in a reticule added later in photoshop as well as a few tweaks just to make the image pop. You will learn how to repair errors in the image using the various paint tools, how to manipulate and select colours, how to use lighting and how to offset items in SFM so that you do not get clipping issues, as well as many other useful things. So, don’t be shy, come on and and perhaps you will learn something cool!
Or you can watch the timelapse and just chill for 5 minutes. That is also good…
The tool, created by Valve Corporation, was used to create over 50 animated shorts for its Source games, including Team Fortress 2, the Left 4 Dead series, and Half-Life 2. On June 27, 2012, Valve released a free open beta version of the SFM to the gaming community via its Steam service. That is what WE are using!
While this is not an actual game engine, the principles are the same and it makes a great stepping stone with useful tools and methods that translate directly into using game engines like Unreal Engine, Unity and Lumberyard.
If you have any questions please leave a comment below, on youtube or on our facebook page. TrobZombie wishes you a fun and sunshiny day!
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